GAME DESIGN DOCUMENT · QUICK DRAFT V0.1 · 14 OCT 2026

Dragon Hatchery

Collect, raise and trade fantasy creatures. Real dragons and mythical sea beasts, not normal animals with wings.
GenreCollect + idle sim
PlatformRoblox (assumed)
PlayersKids + teens
HookDragons + safe trade

Dragons are free ground

The chat says no game does real dragons. Rivals have "normal animals with wings".

Trading drives it

"If there's no trade, no one can flex. If no one can flex, no one will be interested."

Look = rarity

The crazier a creature looks, the rarer it is. Players read value at a glance.

Working title. Built from a Discord brainstorm between Epicz [GDTV] and HosTop [ZZZ].

01 · CORE LOOP

Earn, hatch, grow, earn more

Click a step. The loop never ends: better eggs give rarer creatures, and rare creatures are what players trade and show off.

coins per second
02 · CREATURES AND RARITY

Six tiers. Crazier = rarer.

Common creatures are normal animals. Better eggs give more mythical creatures. Bar height shows the income multiplier. Click a tier.

Land and sky

Dragons are the star. Fire, ice, storm, crystal and shadow dragons. Each type has its own egg line.

Mythical sea

Kraken, leviathan, sea serpents, giant turtles. Asked for in the chat. A good second content drop.
Art rule. The chat mocks rivals for "stupid effects that blind you". Show rarity with shape, size and colour first. Effects second, and always readable on a phone.
03 · GROWTH AND FEEDING

Feed it. It grows. It pays.

Food raises a creature's size. Size is visible in the world, so it is part of the flex. Try it.

Tier
Size level: 10
Coins per second
10
base 1 × rarity ×1 × size 10

A big common can beat a small rare early on. A big legendary beats everything.

04 · FOOD SHOP

New stock every 5 minutes

Most food is normal. Each refresh has a chance of rare food: expensive, but much bigger growth. This is why players keep checking back.

Next refresh
5:00
Last refreshes (each square = one slot)
FoodGrowthPriceChance
Normal+1 sizeLowAlways
Rare+5 sizeHigh~20%
Mythic+15 sizeVery high~3%
05 · EGGS AND GAMBLING

Hold it or hatch it?

Eggs can be traded unopened. An unopened egg is a gamble, and that choice keeps the trade market busy. The chat's idea: 50% super rare, 50% normal. Hatch 100 and see what that does.

Chat idea: 50 / 50

Normal 50%
Super rare 50%

Suggested odds

Common 45
Unc. 25
Rare 22
7
Blunt note. With 50/50, half of every egg is a super rare. Within days everyone owns one, and nobody wants to trade for them. Keep the mystery egg, but with real odds (1% legendary).
06 · SAFE TRADING

A trade window, not a "give" button

Like MMOs and Final Fantasy: both put items in, both press Accept, the server swaps them at the same time. "No one trusts kids." Try it: change an item and watch both accepts reset.

You

⇄

Friend

Both players: check the items, then accept.

The four steps

  1. Request sent, other player accepts, window opens.
  2. Both put creatures, eggs or food in.
  3. Both press Accept. Any change resets both.
  4. 3-second countdown, then the server swaps.

Must-have safety

  1. Server-side trades. Items locked. No dupes.
  2. Rarity, size and value hint on every item.
  3. Trade history and a block button.
  4. Minimum play time before trading.
07 · SERVER EVENTS

Something happens every 30–60 minutes

Everyone on the server joins in. A wild dragon lands and players feed it together. A sea storm drops eggs to catch. A boss egg must be cracked open.

One hour on a server

Contribution

Top helper reward

A random rare egg with a 25% chance of a legendary.

25% legendary
Blunt note. If only the top 3 win, small kids never win and stop joining. Everyone who joins gets a small reward. Top helpers get the rare egg.
08 · OFFLINE EARNINGS AND MONEY

Creatures earn while you sleep

Free players earn for up to 5 hours offline, and the daily login resets it. A cheap Offline Pass raises the cap and lasts 3 weeks. Drag to set how long the player is away.

Away for 8 hours (example creature: 50 coins/sec)
Free · 5 h cap
Offline Pass · 12 h cap (assumed) · 3 weeks

The chat line was unclear. This reads it as: free = 5 h cap, paid = a bigger cap for 3 weeks, cheap price.

Premium eggs
Higher odds, odds always shown.
Food bundles
Rare food and shop refresh skips.
More slots
Extra creature and trade slots.
09 · FIRST BUILD

What to build first

Ship the loop and the trade window first. Without trading there is no flex, so it is in the first build.

Build first

  • Buy egg, hatch, place creature
  • Feed, size level, coins per second
  • 4 tiers, ~12 land creatures, 3 dragons
  • Food shop with 5-minute refresh
  • Safe trade window (server side)
  • Free 5-hour offline earnings

Add later

  • Server events every 30–60 min
  • Mythical sea creature family
  • Legendary and Mythical tiers
  • Offline Pass and premium eggs
  • Trade value hints and history
  • Leaderboards (richest, biggest dragon)
10 · RISKS AND OPEN QUESTIONS

Fix these before building

High

50% super-rare eggs

Rare creatures flood the game. Trade value dies. Use real odds.
High

Loot boxes for kids

Paid random eggs must show odds on Roblox. Some countries restrict them.
High

Scams and dupes

All trades on the server, items locked, value hints shown.
Medium

Blinding effects

The thing the chat mocks. Keep effects readable on phones.

Open questions for the team

Is it Roblox? Everything here assumes yes. · Can creatures fight, or only earn and be shown off? · Where do players show off: own island, shared plaza, or both?